A few issues with material types

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A few issues with material types

Postby Sssuperguy » Tue Dec 30, 2014 1:52 am

I'm refering to whether a block has a material of hard, metal or machine. In my opinion, some should be reconsidered:

Mass generators and dispersion generators are "hard" and not "machines"
Steel shutters are "hard" and not "metal
Power displays are "hard" and not "machines"
Signs and Emblem Signs are "hard" and not "metal"
Copper doors are "hard" and not "metal"

Energy Wells and Steering Wheels are "hard", but their material type is debatable because of game/PvP mechanics
Trade stations are also hard and not machines, but it doesn't currently matter that much
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Re: A few issues with material types

Postby MrBenjammin » Wed Jan 14, 2015 12:25 am

Not sure how these ended up wrong. Added it to my bugs list. Couple of them have sort of changed over time, but you're right these are the wrong types for their current uses/appearances.
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