Vikeri crashing

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Vikeri crashing

Postby Vanto » Mon Mar 07, 2016 6:36 pm

Indatasträngen hade ett felaktigt format.
vid System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
vid SkyNations.World.PlyImporter.ParseVertexLine(String line, Vector3& position, Color& color)
vid SkyNations.World.PlyImporter.Load(Byte[] buffer, VertexPositionColorNormal[]& vertices, Int32[]& indices)
vid SkyNations.World.Instancing.InstanceManager.AddInstance(String file, Vector3 position, Vector3 rotation, ClientTileProperty tile)
vid SkyNations.World.Chunks.Chunk.SetupBlockData(UInt16[] blocks, Byte[] paint)
vid SkyNations.World.Chunks.Chunk.BuildBlocks(Stopwatch timer)
vid SkyNations.World.Chunks.ChunkManager.Update()
vid SkyNations.Screens.Gameplay.Update(GameTime time)
vid Bengine.States.StateManager.Update(GameTime time)
vid SkyNations.Game1.Update(GameTime gameTime)
vid Microsoft.Xna.Framework.Game.Tick()
vid Microsoft.Xna.Framework.Game.H
Posts: 17
Joined: Thu Apr 16, 2015 4:04 pm

Re: Vikeri crashing

Postby MrBenjammin » Mon Mar 07, 2016 7:11 pm

Should be fixed now. :)
Developer of Sky Nations
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Joined: Wed Jun 12, 2013 11:13 pm

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