Crashed out here is the report

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Crashed out here is the report

Postby KniteX » Sat Aug 08, 2015 3:50 pm

Happened while I was Teleporting from Mosieos (60) to Iseos (66)

Object reference not set to an instance of an object.
at SkyNations.UI.InventoryActorPreview.DrawRenderTarget(GameTime time)
at Bengine.Geometry.GeometryManager.DrawPostprocesses(GraphicsDevice device, GameTime time)
at Bengine.States.BaseState.DrawRenderTargets(GameTime time)
at SkyNations.Screens.Gameplay.DrawRenderTargets(GameTime time)
at SkyNations.Game1.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at SkyNations.Program.Main(String[] args)
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Joined: Sat Dec 13, 2014 4:01 pm

Re: Crashed out here is the report

Postby MrBenjammin » Thu Aug 13, 2015 7:13 pm

Thanks for the report. Sorry for slow response. I left un-answered so when I checked again I'd remember it, haha. Should be fixed for next update. Seems like under certain circumstances if you have the inventory open during gates/teleports it would try to draw your character which gets momentarily recreated.
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