Can't connect to com 1

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Can't connect to com 1

Postby JonJohn11 » Sun Oct 18, 2015 7:06 pm

Object reference not set to an instance of an object.
at SkyNations.World.Chunks.ChunkManager.Dispose()
at SkyNations.Screens.Gameplay.Dispose(Boolean disposing)
at Bengine.States.BaseState.Dispose()
at Bengine.States.StateManager.Update(GameTime time)
at SkyNations.Game1.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at SkyNations.Program.Main(String[] args)
Posts: 19
Joined: Sat Mar 22, 2014 9:56 pm
Location: Des Moines, Iowa, USA

Re: Can't connect to com 1

Postby MrBenjammin » Sun Oct 18, 2015 8:58 pm

I think the server was likely down due to a crash that's fixed for the next update. Which was causing your issue. Sorry about that!
Developer of Sky Nations
Site Admin
Posts: 904
Joined: Wed Jun 12, 2013 11:13 pm

Re: Can't connect to com 1

Postby JonJohn11 » Mon Oct 19, 2015 8:22 pm

That is most likely, as it fixed itself like 10 minutes later
Posts: 19
Joined: Sat Mar 22, 2014 9:56 pm
Location: Des Moines, Iowa, USA

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