Update 0.84 - Steam Demo and New Player Changes

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Update 0.84 - Steam Demo and New Player Changes

Postby MrBenjammin » Fri Oct 24, 2014 4:16 pm

Update 0.84 is out, if you're wondering why this update is out a week ahead of the usual update schedule it's because it coincides with the Steam demo launch. Which is out today! It also revises a lot of the demo player limitations and new player experience when first starting Sky Nations.


New Demo
The demo has been revised considerably for it's Steam launch. A few of the more nuisance limitations such as not being able to set respawn points have been removed. Don't worry you can still play with other players who own the game on the Community servers as before. The new limitations consist of the following:
  • Demo players cannot enter a system claimed by a Nation they are not part of.
  • Demo players can only login to the Community Servers and play with people who own the game. Not player servers.
  • Demo players cannot create Nations. However you can join them.
  • Demo players cannot create items with Item Kits
  • Demo players cannot change their player skin.
  • Demo players receive the same updates as people who have bought the game.
  • There is no time limit on demo accounts.
Depending on feedback these limitations may be altered in the future. Easier access via Steam and these new revisions will hopefully bring more players to try out Sky Nations and give the existing playerbase a much needed boost. Which brings us to the next change.

Better New Player Experience
To make Sky Nations a bit more welcoming to new players a simple hints system has been added to help curb the learning curve. The hints appear when you login to any server and can be simply toggled off in the Options menu for veteran players. These hints will run you through the basics of crafting, ship building, tools, controls and navigation. You can also move back and fourth through them at your own leisure using the < and > keys.

To bolster this the Guides in the in-game Knowledge Base(B key by default) have also been expanded to cover more topics and have also been updated to reflect changes since they were written.

There is also a short video on making your first ship. Which I hope to make more of when I have more time to do so.

Gameplay Changes
This update also includes many changes to various mechanics. The major ones are:
  • Ship Production time for Ship Constructors has drastically been reduced. Very large expensive ships such take upward to about 18 minutes.
  • Holding a block in your hand that emits light when placed will now emit light in your hands.
  • Escape Bubbles from Escape Drives no longer kill players. However you will not be teleported with the ship if it is recalled.
  • Atomic Waste now has 20hp.
  • Community Servers now show as green in the server list. You can also now see the server version for post 0.8 servers.
For the full change log check below.

If you own the game on Steam the client will be automatically updated, those who own it outside of Steam the game will be updated when you run the launcher. For server hosts you can download the new server files here.

Make sure you backup your server files before updating. To update close your server with /shutdown in-game. Then just copy the new files over your existing ones and then restart the server.

Scheduled Downtime
The Sky Nations web server will be down for roughly 45 minutes while our host performs maintenance. You won't be able to login to the game during this time. However if you're already in a server you will be able to say so until you log out. Sorry for any inconvenience this may cause you. Unfortunately we don't have any control over this matter.

The downtime will be at: Friday, 24th October 2014 at 09:00 UTC+2

Change log
  • Added a hints system that will popup when you enter the game to help new players learn the game. You can disable these via the options menu.
  • Added more guides to the in-game Knowledge base.
  • Production time for large ships is now much shorter. Time is calculated as: time in minutes = (Ship Value * 3) / 60000. With a minimum of one minute for production time.
  • Demo players can now use spawn points.
  • Demo now shares Steam cloud save so your settings will transfer across from demo to full game.
  • Ships with demo players onboard cannot enter Nation Claims that demo players are not a member of.
  • The server lobby now shows server versions.
  • When you have a lantern selected it will now emit light from the player.
  • Dispersion Generators now start the moment they’re set down rather than waiting for 20 minute tick. This fixes them not turning on instantly when entering a system.
  • Blue Guide Blocks(blue blocks from manufacture) are now removed from a chunk on loading.
  • Nations save after many more actions to make sure they are correctly kept up to date.
  • Added support for a Steam Demo in Steam Build.
  • Changed Ship Manufacture to cancel and remove blue blocks if the production fails due to Energy loss or similar circumstances.
  • Bullets now break glass wedge blocks too.
  • Escape bubbles no longer vaporize players.
  • Atomic Waste now only has 20hp vs previous default 100.
  • Flares now emit a big light using snazzy deferred rendering.
  • Magmasites are now only attracted to ships with 5000 or higher current energy.
  • Nerfed Magmasite splash damage to 60 from 100.
  • Above all else Magmasites now covert flares.
  • You can now whisper players with spaces in their names by replacing the spaces with ‘_’ for example: “/w cool_dude_masterchef_xxx I heard you like cooking”
  • Energy Relays now have a correct price.
  • Community servers now shown in green to make them easier to identify for players.
  • Added join Steam group button.
  • Added purchase button for Steam demo.
  • Added some protection vs malicious clients spamming packet data.
  • Added more verbose logging for errors when receiving packets that may cause a crash.
  • Fixed a server crash from plans allowing invalid plan names.
  • Fixed manufacture economy exploit where Unrefined copper was worth 140 but copper was 40. Unrefined copper is now 80(Unrefined Copper = x2 Copper).
  • Fixed another manufacture economy exploit where sand was worth more than glass.
  • Fixed Scan nodes sometimes being duped into wrong positions when scanning.
  • Fixed a server crash from energy relays.
  • Fixed packet errors from Lidgren.Network packet recycling causing network traffic to stop between a single client and server.
  • Fixed a packet sending crash.
  • Fixed Scanning Nodes so they can’t scan Gates, Beacons, Merch Cat or any other special ship.
  • Fixed a server crash caused by Cannon Balls.
  • Fixed Radar blip rendering for new Deferred Renderer.
  • Fixed Mallet not appearing in other players hand correctly.
  • Fixed Demo accounts being able to use Skins so they cannot.
  • Corrected leaving message for clients in server console.
  • Fixed Nations disbanding after server crashes.
  • Fixed flares being seen in all systems and not being correctly depth rendered.
  • Fixed climbing ladders not using key bindings.
  • Fixed an exploit where opening chat would make jetpack thrust infinitely.
  • Fixed last block not dropping an item on a ship/land chunk.
  • Fixed incorrect normal angles for lighting on characters.
  • Fixed time format causing a crash for Greek players on viewing debug info(hopefully!).
  • Fixed a bug where mass generators would show you incorrect status.
  • Fixed a client crash.
  • Fixed Power Display missing description.
  • Hopefully fixed player ghosts.
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Re: Update 0.84 - Steam Demo and New Player Changes

Postby reape5r » Fri Oct 24, 2014 4:43 pm

one word AWESOME, i may have 2 useless miners in the construction que but at least we wont have ghosts haha this is all fab news :D:D:D
Posts: 82
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Re: Update 0.84 - Steam Demo and New Player Changes

Postby Sssuperguy » Sun Oct 26, 2014 9:01 am

Isn't 5000 energy a bit much? Unless it's a typo and you meant 500... I've never seen a ship that's needed 49 batteries before >_<
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Re: Update 0.84 - Steam Demo and New Player Changes

Postby reape5r » Wed Oct 29, 2014 10:55 am

49 is nothing i was in process of a battle ship with nearly 100 batteries, lol could be done
Posts: 82
Joined: Tue Sep 23, 2014 3:02 pm

Re: Update 0.84 - Steam Demo and New Player Changes

Postby Sssuperguy » Fri Oct 31, 2014 5:24 pm

Isn't that a little, er... Impractical? Lol, I guess it depends...
Posts: 224
Joined: Sun Sep 22, 2013 10:40 pm

Re: Update 0.84 - Steam Demo and New Player Changes

Postby reape5r » Mon Nov 03, 2014 12:52 pm

well i wouldnt think so it was a battleship/miner so you need extra energy for the guns and if fully crewed you will never run out, and as you lose some you still have a big pool to shoot your guns with even when heavily damaged. and not seen you on for a while what happened
Posts: 82
Joined: Tue Sep 23, 2014 3:02 pm

Re: Update 0.84 - Steam Demo and New Player Changes

Postby Sssuperguy » Mon Nov 03, 2014 2:58 pm

Internet problems... It's always the reason why I'm not on. I've been in community 1 though lately, so that would be why.
Posts: 224
Joined: Sun Sep 22, 2013 10:40 pm

Re: Update 0.84 - Steam Demo and New Player Changes

Postby reape5r » Wed Nov 05, 2014 8:37 am

yeah i get disconnected from com 2 often but com 1 is fine haha i have a little ship some where on serv 2 lol
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Joined: Tue Sep 23, 2014 3:02 pm

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